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Win – Win situation-->
I am sure most of you would have played the tic tac toe game. In case you are unaware, here’s what you the game is all about
Tic-tac-toe, also spelled tick tack toe, or noughts and crosses as it is known in the UK, Australia, New Zealand, is a pencil-and-paper game for two players, O and X, who take turns marking the spaces in a 3×3 grid, usually X going first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game.
Now the way we play this game is how testers and developers try to work on a project .i.e. each one trying to block each other’s path, so that only one person wins in the end, or then nobody wins
Situations like these are very common
Developers will not pay heed to the defects raised by the testers, while testers will increase severity for some defects so that it receives prompt attention and they can finish their tasks earlier. Developers will delay in providing the relevant info to commence testing which in turn will result in crunched testing time lines. And the cycle continues
Consider these pictures.
If we try to place ‘0’s or ‘X’s in our path itself, rather than placing blocks in the others path , both can score a point each , resulting in a win – win situation. Similarly in a software project as well , both testers and developers can work in coordination to achieve the best end product . If we work as a TEAM and complement each other we can attain what the word TEAM stands for TogetherEverybody Achieves More
So essentially u – win, I – win, everybody wins J
Erik in his post – /blog/2010/9/10/testing-waterfallacy-(2-of–3).aspx has also talked about a co-operative approach.
It’s TWIZ Time J
The Testing Maturity Model was first produced by _ _ _ _ _ _ _ _ Institute of Technology
Happy weekend to all!